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Any way to disable this client side ?
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There is no configurable option in the client to disable anti-aliasing. However, one could adjust this in the sources manually. It's the call to
setTransformationMode(Qt::SmoothTransformation);
Why do you need it turned off?
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Because I come from here
http://www.maxinmontreal.com/forums/index.php
and "fuzzy" fonts are a PITA ![]()
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Winngy wrote:
Because I come from here
http://www.maxinmontreal.com/forums/index.php
I don't get it. Do you mean a specific thread? I cannot search the forum without being logged in.
Winngy wrote:
and "fuzzy" fonts are a PITA
If anti-aliasing is completely turned off, the fonts will look kinda ugly. This has to do with the way the font is "painted" and when the window with its whole content is resized. There could be an optional config-var which turns this behaviour off.
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Sorry , I forgot about the need to register on the forum , more info below.
http://code.google.com/p/openholdembot/
Im not sure on your feelings on "bots" but I see your traffic is very low on your server , we may be able to assist one another in the debug processes , we test our platform on your server (or a private server) providing feedback to yourselves.
SNG is fine for my purposes atm but cash games would be nice also.
"If anti-aliasing is completely turned off, the fonts will look kinda ugly. This has to do with the way the font is "painted" and when the window with its whole content is resized. There could be an optional config-var which turns this behaviour off."
Ideally a window size of 640 x 480 with plain fonts for names , balances , bets, pots etc would suit. Custom skins or xml stylesheets would be perfect.
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Winngy wrote:
Sorry , I forgot about the need to register on the forum , more info below.
http://code.google.com/p/openholdembot/
Im not sure on your feelings on "bots" but I see your traffic is very low on your server , we may be able to assist one another in the debug processes , we test our platform on your server (or a private server) providing feedback to yourselves.
Ok, now that all makes sense to me
Interesting project, I'm gonna have a look at the sources. And no, I've got no problems with bots. But they really shouldn't be tested on the public server (even though the server traffic is low at the moment). So a private server would be best. Looking forward to your results/feedback!
Winngy wrote:
SNG is fine for my purposes atm but cash games would be nice also.
Different gamemodes would be great, yes. There wasn't a need for it till now as cash games without an accounting-system don't make much sense. You might implement it yourself, as I currently don't have time for it.
Winngy wrote:
Ideally a window size of 640 x 480 with plain fonts for names , balances , bets, pots etc would suit. Custom skins or xml stylesheets would be perfect.
This one is on our wishlist, too. Unfortunately this wasn't taken into account when the client was designed. So there's some refactoring needed.
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I am trying to build using this method
_______________________________________________________________
When building with MinGW
â– Download and install MinGW (you may use the Automated MinGW Installer)
â– You need at least 'MinGW base tools', 'g++' and 'MinGW Make'
â– It's best to have the MinGW-executables in the Environment-Path
â– right-click on 'My Computer' and choose 'Properties'. In the box that opens, click the 'Advanced' tab. Next, click the button 'Environment Variables'. Add the full path to the MinGW executable directory 'bin' to the PATH variable.
These steps are needed for both variants (MingGW and Visual Studio)
â– Download and install CMake
■Set CMAKE_INCLUDE_PATH and CMAKE_LIBRARY_PATH environment variables to the includes and libraries of 3rd party libs (SDL, SQLite, …)
â– Run the CMake-GUI
â– select for 'Where is the source code' the base directory of the sources (e.g. C:\holdingnuts\trunk, not \src)
â– select for 'Where to build the binaries' any directory you want to have the binaries generated (e.g. C:\holdingnuts\build)
â– click on 'Configure' in order to create the CMake cache files.
â– Select the 'MinGW Makefiles' respectively 'Visual Studio 9 2008' (adjust your version) build-system.
â– check the configure-values. If a tool is not found, specify its path (e.g. windres.exe, qmake.exe)
â– confirm the configure-values by clicking on 'Configure' again. The Makefiles respectively the project-files are now generated.
When building with MinGW
â– open a console (run cmd.exe) and change into the generated build-directory
â– run mingw32-make
_______________________________________________________________
But I get the following errors , Any idea ?
Microsoft Windows XP [Version 5.1.2600]
(C) Copyright 1985-2001 Microsoft Corp.
C:\Documents and Settings\Administrator>cd desktop
C:\Documents and Settings\Administrator\Desktop>cd hnbuild
C:\Documents and Settings\Administrator\Desktop\HNbuild>mingw32-make
Scanning dependencies of target Poker
[ 1%] Building CXX object src/libpoker/CMakeFiles/Poker.dir/GameDebug.cpp.obj
[ 2%] Building CXX object src/libpoker/CMakeFiles/Poker.dir/Card.cpp.obj
[ 4%] Building CXX object src/libpoker/CMakeFiles/Poker.dir/Deck.cpp.obj
[ 5%] Building CXX object src/libpoker/CMakeFiles/Poker.dir/HoleCards.cpp.obj
[ 6%] Building CXX object src/libpoker/CMakeFiles/Poker.dir/CommunityCards.cpp.
obj
[ 8%] Building CXX object src/libpoker/CMakeFiles/Poker.dir/GameLogic.cpp.obj
[ 9%] Building CXX object src/libpoker/CMakeFiles/Poker.dir/Player.cpp.obj
Linking CXX static library libPoker.a
[ 9%] Built target Poker
Scanning dependencies of target Network
[ 10%] Building C object src/system/CMakeFiles/Network.dir/Network.c.obj
Linking C static library libNetwork.a
[ 10%] Built target Network
Scanning dependencies of target SysAccess
[ 12%] Building C object src/system/CMakeFiles/SysAccess.dir/SysAccess.c.obj
Linking C static library libSysAccess.a
[ 12%] Built target SysAccess
Scanning dependencies of target System
[ 13%] Building CXX object src/system/CMakeFiles/System.dir/Tokenizer.cpp.obj
[ 15%] Building CXX object src/system/CMakeFiles/System.dir/ConfigParser.cpp.obj
[ 16%] Building C object src/system/CMakeFiles/System.dir/Logger.c.obj
Linking CXX static library libSystem.a
[ 16%] Built target System
[ 17%] Generating qrc_pclient.cxx
[ 19%] Generating pclient_res.obj
gcc: and\: No such file or directory
gcc: Settings/Administrator/Desktop/HNsrc/src/client: No such file or directory
C:\Qt\2010.01\mingw\bin\windres.exe: preprocessing failed.
mingw32-make[2]: *** [src/client/pclient_res.obj] Error 1
mingw32-make[1]: *** [src/client/CMakeFiles/holdingnuts.dir/all] Error 2
mingw32-make: *** [all] Error 2
C:\Documents and Settings\Administrator\Desktop\HNbuild>
Last edited by Winngy (2010-02-03 20:22:50)
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Winngy wrote:
I am trying to build using this method
...
[ 19%] Generating pclient_res.obj
gcc: and\: No such file or directory
gcc: Settings/Administrator/Desktop/HNsrc/src/client: No such file or directory
C:\Qt\2010.01\mingw\bin\windres.exe: preprocessing failed.
mingw32-make[2]: *** [src/client/pclient_res.obj] Error 1
mingw32-make[1]: *** [src/client/CMakeFiles/holdingnuts.dir/all] Error 2
mingw32-make: *** [all] Error 2
C:\Documents and Settings\Administrator\Desktop\HNbuild>
Avoid space-characters in your build path. Our CMakeLists don't work with spaces in it.
http://www.holdingnuts.net/forum/viewto … pid=39#p39
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Arrgh I give up !
Any chance you could build me a client with this turned off
winngylab1@hotmail.com
.rar is fine
datag wrote:
There is no configurable option in the client to disable anti-aliasing. However, one could adjust this in the sources manually. It's the call to
Code:
setTransformationMode(Qt::SmoothTransformation);Why do you need it turned off?
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