We have moved the website and gameserver to a new host. The transition went smoothly so far.
We'd like to thank our former generous sponsor OTR-Files.de who hosted us for more than 1 year for free
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HoldingNuts is an open source multi-platform poker client and server.
You can play the popular Texas Hold'em variant with people all over the world, meet your friends, run your own games and even setup your own poker-network.
We have moved the website and gameserver to a new host. The transition went smoothly so far.
We'd like to thank our former generous sponsor OTR-Files.de who hosted us for more than 1 year for free
.
Short note for people building HoldingNuts from source and using Qt 4.6.0 respectively 4.6.2:
A bug in Qt 4.6.0 causes the HoldingNuts client to display duplicate playing cards, which makes the gameplay quite unusable (the chat-log is not affected, it displays the correct cards).
This issue is already fixed in Qt's git repository (commit f708b24) and with this it'll be fixed in Qt 4.6.1 release.
Possible workarounds:
* use a previous version (e.g. Qt 4.5.3 respectively 4.6.1)
* wait for Qt 4.6.1 respectively 4.6.3
* use this workaround patch
* use our HoldingNuts binary package
Update (2010-03-19):
This bug unfortunately reappeared in Qt 4.6.2 (QTBUG-8606) and will be fixed in Qt 4.6.3.
Hooray, today is the 1st anniversary of HoldingNuts!
It took only a few month to implement a playable client server poker system (currently supporting Texas Hold'em No Limit Sit and Go). In its first year of development there were 4 releases, latest stable version is 0.0.5.
Unfortunately progress stagnated for a while as all members are somewhat busy. There are nice changes in the current development branch such as graphical chip stakes and a minimalistic ranking system. We would like to read your suggestions for the next release in the comments.
Thanks for all the good games on the public server!
We are currently implementing and testing a simple and lightweight player ranking system.
The official HoldingNuts game-server is already running a development snapshot which makes this feature available (and works with current client version 0.0.5). The system uses the client's generated UUID to identify the player and stores its score in a database. You can view the ranking on this website.
For the next release the HoldingNuts client will ask on its first start whether the user wants to generate a UUID or not. If you don't want to participate in the ranking (may it be privacy concerns - although no private data is stored), you need to unset the UUID in your settings (however, the client reconnect feature won't work without it!).
New Gentoo SVN snapshot ebuild
If you're using Gentoo Linux you might be interested in our holdingnuts snapshot ebuild, which allows conveniently building a snapshot from our SVN repository.
We would like to have Mac OS X officially supported. HoldingNuts can be built on OS X using MacPorts. If you're a developer or experienced user on OS X you might be interested in helping us with providing a package for OS X. Just contact us via mail or join our IRC channel.
As you may have noticed, development has slowed down over the last weeks. The only two devs are somewhat busy at the moment and therefore this project needs your help. If you're familiar with C/C++ programming and interested in participating, then contact us. Especially knowledge in GnuTLS is appreciated, as we are currently implementing support for it.